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>Patterned light_source's: Have the ability to apply a patterned
>color_map to a light source, with the option to use ray direction and
>depth instead of point position.(which would kind of simulate light
>coming through a colored, transparent sphere surrounding the light
>source, but with depth)
>light_source {blah, blah
> PATTERN
> color_map {...}
> use_depth_for_z on/off
>}
>
>If the "use_depth_for_z"(somebody please come up with a better keyword!)
>feature is turned on, the angles of the initial emission from the light
>source will be used for the x and y axis, and the distance the ray has
>travelled for the z axis. This should make things like interference
>patterns possible.(I wonder what this would look like combined with
>scattering media and photons!)
My concept of patterned lightsources would look like this:
light_source {Pos 1}
sphere {0,1 pigment {Blah with filter in some places} scale .0001 translate
Pos}
This would make the sphere dissapear with antialiasing, and would "pattern"
the lightsource, right?
PS: Credits to Chris Colefax for this method which was passed on to me.
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